Industry 2014 will be hosting four workshops covering a varied range of topics. The workshops are full-day practical workshops, held at TheCastleGate on Tuesday 22nd April 2014.
Fully catered lunch and breaks, you'll not need anything throughout the day apart from yourself and any equipment added to the equipment list of each workshop.
UX deliverables had a rocky couple of years. I feel particularly bad for the humble wireframe, which took some serious knocks over the past year or so. There’s also a growing skepticism about the value of Personas, as well as a general "get out of the deliverables business" refrain out of the Lean UX methodology.
This led to lots of retrospection about deliverables, and if it's possible to create useful ones to measurably results in better designs. And we came up with the Expanded User Journey Map. More than just a journey with touchpoints, emotions, takeaways, etc., it's also a representation of the Information Architecture and the content plan, with Personas (needs, goals, scenarios) serving as the starting point for everything — sort of like the glue that ties it all together.
You can think of this as the UX Strategy document. It incorporates Persona-based user needs and business goals with site structure and content planning in a way that really works. It also places content at the centre of the design process, which makes it easier to follow mobile first and responsive design strategies.
In this workshop we'll discuss the value of this document and then go through a practical exercise to create an Expanded Customer User Map so you can apply it in your roles immediately.
For the longest time, the command line has been the enemy of designers and non-nerds the world over. The thing is, it’s really not that scary; it’s actually kinda fun!
In this workshop we’ll learn how to move from a fragmented multi-app workflow (Finder to TextMate to CodeKit to GitHub, anyone?) to a more streamlined, unified, command line based setup.
Learn how to move around your computer, create, delete, rename and move files; learn how to code on steroids with Vim, and version control the whole lot using command line Git.
Everyone’s excited about ‘digital product design’, but how do you actually come up with viable ideas that have development potential and take them from the ideas phase, through the development phase, to a successful launch?
In this practical, hands-on workshop Christopher Murphy, publisher at Tiny Books, suggests some strategies to take you from zero (“I have no idea…”) to hero (“Whoa, this would be totally awesome and folks would well and truly buy it!”), all by the end of the workshop.
We'll begin by introducing the idea of what digital product design is, exploring how we can use digital tools to create and distribute a wide range of desirable items, including everything from digital (icons, themes, fonts…) to physical (prints, clothing, objects…).
Learning from a range of case studies: icon sets (Iconshoppe; Fine Goods); digital boutiques (Gump Inc.; House Industries); and purveyors of prints (Ligature, Loop and Stem; Little Thunder); we'll look at what works and why and, at the end of the workshop, we’ll give away all of our wonderful examples as gifts for the participants.
Our grand plan is that your workshop fee will be more than covered by the profit you’ll soon be making with your amazing new product idea. Let's make awesome together!
There’s a general (and understandable) belief by even many developers, not to mention most users, that web sites and web applications have a very serious limitation–they can only be used when the browser has a web connection.
As counter-intuitive as it sounds, in almost every modern browser and device (including IE10 and up), it’s no longer the case that users need to be connected to the web to use our web sites, provided we developers do a little extra work to make our app or site persist when a browser is offline.
This opens up a whole range of opportunities, levelling the field with “native” apps that can be installed on the user’s phone, tablet, and of course desktop machine.
But there are many more benefits to offline technologies than simply allowing web sites and apps to work offline: they help use build better performing, more secure, nicer to use web sites and apps.
This workshop covers the technologies and practices you’ll need to make your apps work as well offline, as they do online. In addition to the HTML5 Application Cache, which allows our apps to work offline, we’ll also cover
In the workshop we'll cover what each technology is, how it works, when you should (and shouldn't) use it, as well as the important little "gotchas" you need to know about to save your sanity.
Bring your laptop, as we'll out some of the ideas into practice on the day.